
Corrected calculation of nation's literacy value when number of citizens has changed during the turn, e.g., by losing cities HRM#880780.Clients connected to the server are no longer sent to the pre-game screen when there's an (failing) attempt to load a savegame when game is already running HRM#767358.Corrected check that the upgraded unit will fit to its transport before upgrading it HRM#921691.Not only did the bug prevent those meetings from opening in the client, but it prevented player from ever opening a meeting with that AI. Send meetings initiated by AIs player is in contact with initially (thanks to dispersion server setting) to client when it is ready to handle them.Fixed crash, seen on client side, when receiving extremely well compressed network packets HRM#918726.Players no longer need hack access to disable timeout any more than they need for enabling it HRM#647101.Fixed display of game years above 32768 HRM#918800.Combat messages show more detailed information about combatants HRM#913055.They were never really postponed HRM#912972 Fixed postponing buildings from worklist.

For nations with less than 32 cities there is no change, but bigger empires get bigger barbarian bands than they used to HRM#767126
CIV 6 WIKI PATCHES CHANGELOG FULL
See the full ChangeLog in the source for a comprehensive list of all changes.ĭownload links for the latest release can be found on the download page.
